Rise of nations thrones and patriots scenarios
A military and technological powerhouse, the US excels at warfare within the Information age. The other three nations are North American nations, including the good ol’ USA. They also are able to field fearsome war elephants to charge and trample opponents. The Indians are able to increase the size of their cities without paying significant fees for their construction. They also get a ton of trade and commercial discounts or benefits. The Dutch are even more fiscally minded, evidenced by the fact that their merchants and caravans are armed, ensuring that funds will get to towns. They’re also economically sound with a ton of caravans between their towns.
The Persians have been included with a unique ability of creating two capital cities as soon as a secondary area is founded. It wouldn’t be a historical RTS without focusing on some culture, and Thrones and Patriots ups the number of nations with six new playable factions, rounding the game out with 24 countries that can be played. It also bestows upon your city a new unit called a Patriot imbued with powers that boost production or benefits. Choosing from any one of the six forms included, which ranges from Despotism to Capitalism will affect your citizens in all kinds of ways: economically, intellectually and militarily. The most significant adjustment to gameplay is the inclusion of a Senate for all cultures, which allows players to decide what form of government their society will have, a la Civilization. However, most of the ones included are minor adjustments to certain cultures and to some time periods. Considering that Rise of Nations was incredibly well balanced with the 18 nations it shipped with, it seems hard to believe that they’re needed. Like other expansion packs, Thrones and Patriots does a certain amount of tweaking the original game to address any potential unbalanced gameplay. Such is the case with Microsoft’s latest expansion for one of their most celebrated Real Time Strategy games, Rise of Nations: Thrones and Patriots.
But what happens when you decide to release an expansion for a game that’s relatively flawless? Turns out you get have a solid foundation of accessible gameplay with a number of new features that helps to invigorate the entire gaming experience. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Rise of Nations: Thrones and Patriots reviewĮveryone’s heard the old expression, “If it ain’t broke, don’t fix it.” Unfortunately, most expansion packs attempt to tinker too much with the formula of their predecessors, patching major issues while providing little innovation to the gameplay. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.